Zippelbip Reef Runner
I was raised on the airship The Dreadnought’s Malevolence, by a Half Orc woman Drella, (who’s the great x6 granddaughter of Drel) who ran away from home to become the ship’s cook. She had “found” me at the port of Redran and is one of the largest Ports in Canopy.
Drella convinced the captain that I could be raised to be stealthy and acquire harder to get items from those that would not “trade” with the captain as well as being raised on the ship I would be loyal to the ship, Captain, and Crew.
Sailor
Feature: Ship’s Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
ALIGNMENT Neutral Good GENDER Female EYES brown SIZE Small
HEIGHT 3’ FAITH “The Twinkling Ocean” deity of Water, Twilight, and Peace
HAIR White SKIN light brown AGE 25 WEIGHT 50lb.
Personality Traits
My friends know they can rely on me, no matter what. I enjoy sailing into new ports and making new friends over a flagon of ale.
Ideals
Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any) Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Bonds
I’ll always remember my first ship. The ship is most important — crewmates and captains come and go.
Flaws
Once I start drinking, it’s hard for me to stop. I follow orders, even if I think they’re wrong.