Church of the Twelve
In the clandestine corners of Tanxunill’s religious mosaic, the Church of the Twelve emerges as an enigmatic and secretive institution. This underground faith, shrouded in mystery, stands as a sanctuary for those who continue to revere the Fallen Gods and seek to maintain the traditions of old. Known for its hidden temples and clandestine churches, the Church of the Twelve is a symbol of defiance and devotion to a faith that has been cast into the shadows.
The Church of the Twelve’s most defining characteristic is its unwavering commitment to preserving the ancient worship of the Fallen Gods—Caspix, Nurro, and Drakus. In an age where these deities are often vilified and hunted, this faith dares to accommodate all who hold the twelve god unity dear.
The Church of the Twelve’s dominance within Drate is a testament to the unwavering commitment of its followers and the deeply rooted reverence for the Fallen Gods. In this defiant nation, the faith has flourished, drawing countless souls who seek to honor the ancient deities cast aside by mainstream religious institutions.