The Emerald Enclave
The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive in the wilderness. Branches of the organization are scattered throughout Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills.
A ranger of the Enclave might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a village prepare for a long, brutal winter. Barbarians and druids who live as hermits might appear from nowhere to help defend a town against marauding orcs.
Members of the Emerald Enclave know how to survive and, more importantly, to help others do the same. They are not opposed to civilization or progress, but they strive to keep it in balance with the wild. They restore and preserve the natural order, even as they root out and destroy all that is unnatural. They keep the elemental forces of the world in check and keep civilization and the wilderness from destroying one another.
“The Emerald Enclave exists as gatekeepers to that vast space beyond the city walls. We are the defenders of the wilderness and of the society that does not understand it. Most have forgotten that there is an ancient, natural order that existed long before our intellectual concepts of it. To come into contact with that primal order is to touch the power that guides all of life.
“Those who walk the way of the Emerald Enclave are infused with this power; we embody it, and it moves us to do our work. That is why we are never alone. Even in the midst of a noisy, crowded city we can feel the presence of the natural world inside us, fresh, strong, and alive. The Enclave seeks to make awareness of this power available to all.
“Freedom. Is not this the highest of callings?”
-Delaan Winterhound
Emerald Enclave Operatives
Nature’s Chosen.
These are the members who are the most in tune with nature.
To be a member you must be devoted to one of Faerûn’s non-evil nature gods such as Eldath, Mielii and Silvanus. However, other nature gods are also acceptable, such as Baervan Wildwanderer, Eilistraee, Gwaeron Windstrom, Marthammor Duin and Rillifane Rallathil.
Classes: Barbarians, Clerics (Nature Domain), Druids, Monks, Paladins (Oath of the Ancients) Rangers.
Circle of Alluvium.
These members strive to keep the balance between the civilized world and the natural world. Your job is to be one of the primary contacts between the Emerald Enclave and the governments of cities and towns.
Classes: Bards, Clerics (non-Nature Domain), Fighters, Rogues
Planar Circle.
These are members devoted to studying unnatural and otherworldy threats to nature. You have been tasked with trying to curtail the destructive use of magic.
Classes: Artificers, Sorcerers, Warlocks, Wizards
Emerald Enclave Perks
Druidic Service.
The Emerald Enclave can send a druid to assist your group when needed. You must be in the wilderness and it takes 24 hours before a druid arrives. The druid is able to cast any spell of up to 3rd level.
These spells are cast without cost, however any material components must be paid for.
Proficiencies. Each member of your party gains proficiency in the Survival skill, if the character doesn’t already have it.
Secret Trails. The Emerald Enclave knows of secret trails that lead to wondrous natural locations within Faerûn. Some trails lead to beautiful wild lands in the outer planes or on other worlds. These trails can be found in any of Faerûn’s forests. After walking the trail for 8 hours you will arrive at your destination. However, there is a 1 in 4 chance that you will run across one of the dangers of the trail. There is no cost to learning these trails, but your contact must feel that you are ready before they will teach you how to access it.