19 November 2022
Open the final door off of the lobby of the castle. Party moves down the hallway. Spot a giant snail on the ceiling. [[Gammy]] and [[Pip]] are charmed by the lights shining off the snail’s shell. Combat. Snail flees. Open nearby door. Bookshelf and bed. Bookshelf has books in Elvish about creatures, planes, and extraction (banishment?). Go into another room. Find a large shark. Tough fight. Bookshelf with books on elemental golems. Go through another door, find a bookshelf with books on the forging of magical items. Next room is some kind of magical forge room. Snail is in this room. Next room has a large ice golem. Looks like it has the cold orb key in it. [[Coyra]] spots that it has keys frozen into its thigh. It is immune to necrotic damage and resistant to force damage and physical damages. [[Camden]] finishes it off with a final Firebolt. Take the time to extract the orbkey and the regularkeys out. Explore the next hallway. Open a locked room off the hallway. Find nothing, but the room is weirdly stoney. Stone golem attacks from within the wall, dividing the party. Stone golem is resistant to psychic damage. [[Jaezred]] gets sucked into a hole that forms in the hallway as the golem pulls dirt into itself to heal. The golem knocks out [[Pip]], but Tal revives him. [[Jaezred]] destroys the golem, revealing another orb. The end of the hallway has a doorway leading into pitch darkness. The party (except Tal and [[Ishtar]]’s seahorse) go through. Tal’s jellyfish reports that the other side of the doorway is filled with rushing air and darkness, so Tal doesn’t go through. [[Jaezred]]’s shark dies. Tal dispells the darkness, revealing a spherical room with a golden orb whooshing around inside. [[Pip]] manages to float around and grab the orb, causing the wind to stop and everyone else to fall. The water slowly fills the room. Everyone climbs up and out through another tunnel. River leads to a room with burned rocks (probably fire orb room). [[Coyra]] saw that the waterfall is being created by the water orb. Working together, using the earth orb (to keep from being washed away by the waterfall) and the air orb (to fly up), the water orb is retrieved. Tal’s Familiar retrieves the orb of fire. The party takes a short rest.