Lower City
- The large, crescent-shaped portion of Baldur’s Gate fully contained within the walls
- It features tightly-packed streets, lined with tall and slender buildings. even narrower alleyways that are always busy with the comings and goings of city life
- Trade, commerce and work of all sorts dominated the sprawling Lower City
Neighborhoods
- Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses squeeze in among upscale boutiques and cafes, their rooftop gardens and tiled terraces creating explosions of cheerful color.
- Brampton. The easternmost Lower City neighborhood, Brampton is notoriously poor, its location making it the worst for residents seeking to serve Upper City denizens — but the best for smuggling in untaxed goods from Rivington.
- Eastway. Home to the Basilisk Gate, Eastway is the city’s primary gateway to the Outer City and the world beyond, catering to travelers with its profusion of inns, porters, and caravan supplies, as well as to Outer City residents looking for reasonably priced Lower City luxuries. The flow of travelers and strangers through this neighborhood makes it one of the most dangerous parts of the city, as criminals prey on those unfamiliar with the city and without local ties to avenge them.
- Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s workforce with ancient but reasonably priced homes and only a moderate likelihood of being stabbed in the street.
- Seatower. Everything in this neighborhood revolves around the Seatower of Balduran. The best armorers and weaponsmiths in the city can be found here, along with residences for Fist mercenaries and their families. Dance halls, fighting dens, taverns, and other delights jockey for position near the fortress’s causeway, hoping to be the first place a carousing mercenary stumbles into, and each Flaming Fist payday sees the neighborhood swell into the most boisterous corner of the city as soldiers celebrate with riotous good cheer and flagrant street brawls.
- The Steeps. As the most direct route from the harbor to the Upper City via Baldur’s Gate, the Steeps has a natural advantage in securing business from wealthy travelers, and many of the city’s most successful merchants maintain lucrative storefronts along its dramatically steep thoroughfares. This also makes it the Lower City neighborhood most likely to be visited by patriars, and thus the Steeps sees more than its fair share of patrols by the Flaming Fist.
Places of Interest
- Baldurs Mouth. City’s primary news service and gossip rag.
- Blade and Stars. Inn named for the magic shield that is adorned to it.
- Blushing Mermaid. Known as the best tavern and inn in Baldur’s Gate for those looking to get their teeth kicked in, or to kick in someone else’s.
- Candulhallow’s Funeral Arrangements. For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts.
- Counting House. This thick-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange.
- Eastway Expeditions. Modest selection of goods and any jungle-related gear.
- Elfsong Tavern. This tavern is one of the most popular in Baldur’s Gate.
- Felogyr’s Fireworks. Avery Sonshal maintains his family’s longstanding monopoly on smokepowder production in Baldur’s Gate.
- Garmult’s House of Mastery. The House of Mastery offers both martial training of all sorts for the city’s would-be warriors and a central hangout for the Bannerless Legion crew
- Harborside Hospital. coin determines one’s quality of care, the clerics rarely work for free.
- Hissing Stones. This low stone bathhouse in the Seatower neighborhood is one of the oldest buildings in the area.
- Insight Park. A Druid named Torimesh used magic to nurture the local plants, causing a forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets. The main appeal of Insight Park is the Drawing Tree.
- Jopalin’s A half-elf named Jopalin transitioned this building from a seedy dockside tavern to a thriving, upscale teahouse.
- Low Lantern. A three-masted ship rocks gently in the water alongside Stormshore Street Dock on the harbor’s eastern side. A notorious festhall and tavern, the ship is no longer seaworthy and is in desperate need of repair.
- Mandorcai’s Mansion. The only blight in otherwise upscale Bloomridge, this mansion appeared out of nowhere in the middle of the night, taking over a previously vacant lot.
- Seatower of Balduran. The headquarters of the Flaming Fist stands on a rocky islet in the harbor.
- Seskergates. Once home to the Sesker merchant family, this tall, gaudy mansion was abandoned after the last member of the family died in it under mysterious circumstances several years ago. Shortly thereafter, a neutral human mage from Athkatla named Imbralym Skoond bought the place to use as his home and magical workshop.
- Sewer Keep. A series of three towers built into the walls at the western end of the Seatower neighborhood, the facility was intended to treat the sewage just before it enters the river.
- Shrine of the Suffering. This simple stone shrine to Ilmater, god of martyrs and patient endurance, stands in a small, quiet square, the edges of its plaza thick with the pallets and meager belongings of the Lower City’s homeless population.
- Smilin’ Boar. With its downright ribald menu of salaciously renamed breakfast foods, the Smilin’ Boar was always intended to cause a stir in well-to-do Bloomridge.
- Sorcerous Sundries. Customers can buy and sell all manner of curios and common magic items.
- Water Queen’s House. The oldest temple in Baldur’s Gate, the Water Queen’s House clings to its enormous pier like a monster of the deep, its stone walls trailing over the side and descending down beneath the waves and river mud.