Spell
Return
3rd-level conjuration
Casting Time: 1 reaction
Range: 45 feet
Components: V, S
Duration: Instantaneous
Classes: Sorcerer, Wizard
Using your reaction, you can cause a target creature to return to the space they occupied at the start of their previous turn. Select a creature that you can see within range, forcing them to make a Charisma saving throw or be teleported back to their point of origin in their previous turn if you can see their destination. A target can choose to fail this saving throw if they wish. If the space the target would be teleported into is occupied by another creature or an object, the target and the space-occupier each take 1d10 force damage, and the target must move to another space within 5 feet of the destination.