7 - Pixie Kingdom
A corpse of oak trees shelters a miniaturized fairground. At its heart, a hamster runs inside a tiny Ferris wheel, encircled by minuscule wagons and candy stalls. A pixie sits cross-legged in the hollow of a tree at the entrance to this realm.
The pixie introduces himself as Jeremy Plum and does his best to persuade the characters that the Pixie Kingdom is the best attraction the carnival has to offer. Entry to the attraction costs 1 ticket punch.
Jeremy encourages the characters to adopt pixie names before entering.
Sparks -> Brightmite
Yo -> Cotton Candy
Kiro -> Dimple
Jimlad -> Jellybean Starfish
Mishka -> Puddlemud
Badal -> Toadhop
Whether or not the characters agree to adopt their pixie names, Jeremy sprinkles pixie dust that reduces the characters size to Tiny for 1 hour, or until the character leaves the Pixie Kingdom.
Tiny characters have disadvantage on Strength checks and Strength saving throws, and weapons deal 2d4 less damage (minimum 1).
The Pixie Kingdom is a tranquil oasis compared to the rest of the bustling carnival. The air is filled with the aroma of blackberry wine and flower blossoms. Eight brightly painted doorways are nestled in the bark at the bases of the surrounding trees.
Characters who spend time talking to the pixies or Biscuit learn the following rumors:
- “Everyone’s on the lookout for a kenku troublemaker, but she’s using magic to disguise herself.“
- “*Candlefoot the mime and Palasha the mermaid are in love. On top of that, Candlefoot’s lost his voice. Is that part of his act?*”
- “*Burly the bugbear often talks philosophy with one of the gondola swans. That bugbear has brains as well as brawn.*”
After a short while, the characters are invited to play a game of hide-and-seek, organized by two pixies: the game’s friendly supervisor, Honeymint, and a seeker named Starbug.
The characters can hide anywhere in the Pixie Kingdom, but Honeymint points out the following hiding spots before the game begins:
Biscuit’s Wheel. This wooden wheel has eight wicker carriages. Biscuit, the hamster who trundles around inside the contraption that turns the wheel, is very talkative. Offering food to the hamster is one way to keep him quiet.
Flower Bed. This area is home to several talking wildflowers. They’re rather conceited and bicker over which of them has the silkiest petals and the finest aroma. Flattery can silence their bickering.
Heron’s Nest. An awakened heron named Beatrice, who enjoys talking about the weather, roosts in a clump of long grasses and might allow characters to hide in her nest if they ask nicely.