Chamber of Whitestone
Generations ago, a team of intrepid explorers and fortune-seekers sailed from Port Damali in Wildemount to northeastern Tal’Dorei through the Shearing Channel, but wrecked upon the Alabaster Sierras’ rocky cliffs. The expedition was led by the de Rolo family, and these brave humans led the survivors to safety after the wreck. They took refuge in a valley within the Alabaster Sierras, and there they discovered the holy Sun Tree, a radiant tree blessed by the Dawnfather. A community grew around the Sun Tree, and the respected and beloved de Rolos
were asked by their shipwrecked allies to be the leaders of this new settlement. Pressed against the chalky cliffs of the Alabaster Sierras, their new homeland was dubbed Whitestone.
The sovereign city-state of Whitestone enjoyed peace for many generations, secluded from the rest of Tal’Dorei and Wildemount. This serenity was destroyed when Lord Sylas and Lady Delilah Briarwood arrived in Whitestone and murdered most of the de Rolo family. Lady Delilah, a necromancer of the Whispered One and a disgraced member of the Cerberus Assembly in Wildemount, and her husband, a power-hungry vampire, transformed the
quiet city-state into a realm of death. They attempted to take control of all of Tal’Dorei by puppeteering the
Last Sovereign, Uriel Tal’Dorei II, but were thwarted by Vox Machina.
Thirty years after Whitestone’s fall, the Briarwoods and their sepulchral master are defeated, and Whitestone has returned to the blessed peace of its past. Nevertheless, much has changed. The surviving de Rolo siblings, Percival and Cassandra, reclaimed the city with the aid of Vox Machina. With the tyrants dethroned, Percival established a council titled the Chamber of Whitestone to rule in his frequent absence, and the city now sends a delegation to the Tal’Dorei Council to help safeguard the republic against evil.
Goals
Under the watch of Lady Cassandra de Rolo, the chamber handles and surveys all aspects of political life in Whitestone. Its members are appointed by the head of the chamber, who is likely to be a scion of the de Rolo family for generations to come. The head can also add or remove members from the council. This system is new and untested by a ruler less noble than Percival or Cassandra. In many ways, this system of government is another one of Percy’s tinkering projects.
Members of the Chamber are granted distinct areas of responsibility to the realm.
The Guardian of Woven Stone is the title given to the central figure on the council, responsible for higher civil justice, community unification, and oversight of internal government.
The Steward of Sunblessed Gifts is responsible for local farming and goods, overseeing distribution between citizens and exportation.
The Curator of Fortune’s Bounty is responsible for all major commerce and economic business, both locally and with allied and foreign entities.
The Keeper of Divine Virtue is responsible for religious organization and spiritual guidance regarding multiple faiths within the region, both as a religious leader and a protector of practices.
The Commissioner of Wardship is responsible for the enforcement of local law, the organization of the Paleguard, acting as judge on smaller matters of civil justice, and defense of the city during times of war.
The Architect of Enlightened Progress is responsible for the construction and infrastructure of the city and castle.
The Grand Mistress of the Grey Hunt is responsible for diplomatic relations and for rooting out dangers beyond the city’s walls.
Relationships
Despite its benefits, Whitestone’s previous solitary existence left it without allies in its time of need. The Chamber of Whitestone has sent a delegation to the Tal’Dorei Council for the betterment of both. These days, trade caravans are a common sight along the Silvercut Roadway, transporting goods from Whitestone to Westruun, Kymal, and ultimately Emon. The most expensive goods travel via skyships, which land at Whitestone’s brand-new skyport.
Figures of Interest
These figures are major members of the Chamber of Whitestone that you can use as NPCs in your game. You should also take inspiration from these figures to make up new NPCs for your own campaign.
Lady Cassandra Johanna de Rolo, Guardian of Woven Stone
Human head of the Chamber of Whitestone Cassandra is Percival’s younger sister, thought dead until he discovered her in the thrall of the Briarwoods. She now manages Whitestone’s most pressing matters, with daily briefings from other members of the chamber. She is beloved throughout the city for her resilience and her decisive leadership.
Lord Percival Fredrickstein von Musel Klossowski de Rolo III, Architect of Enlightened Progress
Human member of the Chamber of Whitestone Percival is Cassandra’s older brother, thought dead until Vox Machina discovered him in a prison cell. His life was filled with countless joys and regrets. He has taken well to retirement from adventuring, and is renowned across Tal’Dorei for his creations.
Lady Vex’ahlia de Rolo, Baroness of the Third House of Whitestone and Grand Mistress of the Grey Hunt
Half-Elf Member of the Chamber of Whitestone Vex’ahlia is the Grand Mistress of the Grey Hunt, a
title she has held since before she married Percival. Over the past twenty-four years, she has become a
talented and respected leader of the Grey Hunters. And though the hunters use guns inspired by her husband’s own designs, she still prefers to wield her trusty bow.
Grog Strongjaw, Grand Poobah de Doink, In Charge of All This-and-That
Goliath friend
The noble, if simple, warrior of Vox Machina, no one really knows if Grog’s title is a real title at all, or if Percy was just joking when he gave it to him. Grog likes it, and that’s good enough for most people.