Chaos Hexapod
Huge aberration
Chaos Hexapod
*Large Aberration, Chaotic Evil
*Armor Class Hit Points Speed Challenge PB
14 (natural armor) 94 (7d10 + 14) 40 ft., climb 40 ft. 5 (1,100 XP) +3
STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 15 (+2) 6 (-2) 10 (+0) 4 (-3)
Skills Acrobatics +5, Perception +4
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 14
Languages —
Magic Resistance. The chaos hexapod has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The chaos hexpod makes up to Three tentacle attacks.
Tentacle. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. The chaos hexapod can grapple no more than two targets at a time.
Chaos Cloud (Recharges after a Short or Long Rest). The chaos hexapod shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 15 Charisma saving throw or be stunned until the end of its next turn.