Crater Hill
Crater Hill is, as the name suggests, a large crater sat atop an even larger hill.
It’s a reasonably sized community, though it would be better described as a large town, than as a city.
Best known for it’s positioning, Crater Hill is very isolated from other communities, though it is located near a popular trade route. This distance from other civilization and proximity to said trade route makes it a popular stop for merchants and travelers alike, though frequent passers-by tend to swiftly grow disdainful of the strenuous hike up the Hill of Crater Hill, especially the merchants who lack beetles to carry their goods for them.
As mentioned in the initial preamble, the town is currently the sole source and provider of a, recently discovered, miracle material that is known as ‘Ambrosia’ said to be able to replace and outperform any part of a person, ailing or otherwise.
As you can imagine, this has attracted a lot of attention to the town, primarily from the sick and injured. The influx of people has begun to result in an overcrowding problem, that the mayor of Crater Hill has seen fit to create a militia to resolve. Only residents and those who can afford to stay at one of the (increasingly expensive) inns are allowed to stay in the town overnight, whilst everyone else must stay outside a hastily constructed perimeter at the edge of the Crater, of Crater Hill.
As far as what you can expect to find in the town, amenities-wise, there is a blacksmith, several inns, a magic shop, a general store, and other common things you might find in a community of this size. (And perhaps a few other things the DM has omitted from this blurb)