Fluke
Battle Smith Artificer (he/him)
Appearance
Fluke is 6’5” tall. He has blue metallic skin and blue cylinders on his head that function as a Mohawk. His eyes glow bright blue. Fluke has compartments built into his body and uses a backpack. The compartments are located inside each of his forearms, his stomach, his thighs, and his calves. Fluke wears studded leather armor that is physically attached to his body. He carries a revolver and a dagger in his left thigh, and a shield on his right arm. He can typically be seen with his steel companion “Quirk”
Background
Fluke’s earliest memory is when he regained consciousness on The Heap. His ship had crash landed and he’d been severely injured. He was repaired and modified by MAC. At the crash site, Fluke found several items that he hopes will provide clues to who he was before landing on The Heap. Fluke and MAC soon realized that Fluke could think for himself and feel emotions which surprised them both. Fluke adapted quickly to life on The Heap and he and MAC became close friends. Fluke also discovered that he has several useful skills and abilities but has no idea how he acquired them. While on The Heap, Fluke discovered that he has an affinity for creating magical objects. Some of his creations include his companion, Quirk his All-Purpose Tool, his revolver, and his homunculus, Trixie. He was also able to find and repair several items that he felt would be useful to himself and MAC. When The Ship landed on The Heap, Fluke and MAC were offered a chance to join the crew which they eagerly accepted.
Family
Fluke’s Journal
4 Hammer 1491
The last few days have been very exciting. MAC and I met several new people. We worked together to solve a murder and ended up taking down one of the Underbarons of Bral. The group is very eclectic but we fit together very well. Mina is a druid who is a bit aloof but she’s also very wise and can turn into different constellations. Arwik is a Paladin whose planet was overrun. His prized possession seems to be a warhammer he fashioned himself out a the leg bone of a fallen enemy. Rusco is also a druid and is next in line to lead their people. They have chosen to travel through Wildspace to both gain experience and to determine if joining the Koalitio would be in Craia’s best interest. Morti is a cleric and is very interested in death. He seems very unsure of himself and hasn’t had much in the way of social interaction until recently. Quirk was almost destroyed during our endeavor but fortunately I was able to repair him. Ever since I gained sentience, Quirk and Trixie have become very dear to me. I imagine that this is how people feel about their pets. Rusco has a familiar and seems to feel similarly about them. Our party has a lot of work to do in order to fully trust each other and work as a cohesive team but I feel confident that we’ll reach that level of teamwork when the time is right. Right now we’re on the Captains ship headed to a place called Hanbaishi. I can’t escape the feeling that I know this place from before I lost my memories but I can’t remember anything that might tell me why it’s so familiar. Maybe I’ll be lucky enough to find someone who can tell me a little about who I was before I lost my memories. I’m a bit worried about what I’ll discover. I’ve found that I have a knack for creating magic items and I’m quite skilled with tools which has proven useful. I’ve also found that I’m very good at picking locks. I’ve had to end several lives in the last few days. I’ve discovered that killing people and creatures doesn’t really upset me. I’ve found this fact to quite disturbing. It makes me wonder if I did terrible things before I lost my memories. Nevertheless, I continue to search my mind and now the stars to find the answer to who I was before the crash and who I am now.