11 December 2022
Last session, you guys tried to talk down Belak into assisting him in taking down Sardor Truesight. Trying to talk him out of waiting hundreds of years amassing an army, Belak grew impatient and ordered his minions to attack.
After a rough battle that saw both Puck and Midna’s weapons destroyed by Sir Brafords Shatterspike sword, the party was able to best Belak and his minions, and secure the red golden delicious apple.
The party ransacked Belak’s study, shoveled all his books and scrolls into your bags, and quickly made your exit before the goblin tribe learned you killed Belak.
Upon returning to the conference room, Puck became distressed, not recognizing his surroundings. Not recognizing any geographical names like Algesia, Leon or Marthanoir, Puck began to suspect he was very far from home.
Sardor introduced you to your organization’s Majordomo, Walter C. Dornez, a retired adventurer who helped you guys determine your roles in the group.
On your way to your new headquarters, you saw a commotion. The king of Marthanoir, Errandil Ancano IV, has returned from a tour of his country. A hooded figure drew a knife in the city square, attempting to stab the king, when his Royal Guard, Ser Briza, stepped in and stopped it. With the king being rushed to safety, the guards started pushing people away from the sight of the attack, not before Milo spotted a that the man’s eyes were milky white, and he had a tattoo of a third eye on his forehead.
Walter brought you guys to the former White Lotus Library, and let you know that this is your new headquarters. He gave you a brief tour, provided you with the equipment from your roles, and gave you a brief outline of how running a franchise will look.
As the day winded down, Robair started looking through the books you took from Belak’s study, and learned the hard way one of them was trapped with a glyph of warding. Barely surviving the blast, Robair finished up his studying before you all long rested for the evening, and leveled up to level 3.