Harmony and Calamity
Harmony: the user can use their action to use the charm person spell at level 2
Calamity: The user generates a random calamitous effect to them or the environment around them. Upon the use of a bonus action, Roll a d8 and use that number to apply the appropriate effect.
1: Rot - Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain temporary hit points equal to 1d12 plus your bard level.
2: Abrupt Step - You teleport up to 30 feet to an unoccupied space you can see. you can use this effect again on each of your turns as a bonus action for 1 minute.
3: Exploding Fey - An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. For the next minute, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.
4: Infusion - Magic infuses one weapon of your choice that you can see. For the next minute, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves the users hand, the weapon reappears in their hand at the end of the current turn.
5: Retaliation - Whenever a creature hits you with an attack roll within the next minute, that creature takes 1d6 force damage, as magic lashes out in retribution.
6: Musical Aegis - For the next minute, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
7: Disabling Growth - Flowers and vines temporarily grow around you; For the next minute, the ground within 15 feet of you is difficult terrain for your enemies.
8: Electric Rhythm - A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
This Hymn recharges at dawn and can only be used once a day.