28 Alturiak 745
- Loaded up potential Molotov’s and headed to Yesterhill to retrieve the gem for the Wizards of the Wine Winery.
As an action, you can throw a Molotov cocktail at a point up to 60 feet away. Each creature within 20 feet of an exploding Molotov Cocktail must make a DC 15 Dexterity saving throw or take 1d10 fire damage and begins burning for 1d4 rounds. On a successful save, a creature takes half damage and doesn’t begins burning.
After the Molotov cocktail is thrown, its flames spread to cover a 10-foot radius of the target for 1d4 rounds, lighting any flammable objects within this area aflame. Creatures that begin their turns within this area must make a DC 12 Constitution saving throw or take 1d8 fire damage.
- Tonnin Read 8 hours of Manual of Strategy.
- Elvir Martikov was also taken there so we must be on the lookout for him.
- Met Kavan who gave us a ton of background on Barovia.
- Learned more about The Ladies Three and their ties to the Druids.
- Learned about where the Druids not loyal to Strahd von Zarovich may be in hiding on the way to Krezk.
- Try to find Yaegdra which is on the way to Krezk, saw the Tsolenka Pass on a sign post and that is the way to Yaegdra.
- We must fix the Altars of The Ladies Three in order to remove the power from Strahd von Zarovich. Druids related to the Emerald Enclave can possibly know how to do the ritual for this, or the warriors from Yaegdra.
- He let us know that the Gulthias Tree is kind of alive and would be hard to defeat. He let us know that Elvir Martikov is being used, along with the gem, to summon the Winter Splinter.
- Time to Fight.
Snuck up Yester Hill, avoiding the patrol and began assault on Druids of Yesterhill to stop the ritual.
- Defeated the Druids of Yester Hill and stopped the ritual
- Tried to save Elvir but wasn’t possible
- Able to retrieve green gem, and strange red shard