Wildemount
Due east of Tal’Dorei, the lands of Wildemount
are highly geologically varied, from the tropical
Menagerie Coast, to the dour and rainy valleys of
Western Wynandir, to the blasted wastes of Eastern
Wynandir—better known as Xhorhas. The people of
Tal’Dorei Campaign Setting: Reborn
Tal’Dorei trade frequently with Wildemount, though
the waters of the Lucidian Ocean are prowled by
pirates, sea monsters, and forgotten aquatic demigods.
Such a journey leads to the Clovis Concord, a
federation of city-states that govern the Menagerie
Coast, where a lively culture of trade, entertainment,
and the arts flourishes amidst the illicit activities
of local smugglers and the ever-present Myriad
syndicate.
The Dwendalian Empire, an authoritarian power
that seeks to expand its reach across all of Wildemount,
reigns over the center of the continent. The
empire is ruled by King Bertrand Dwendal, but
tensions boil between the Crown and the Cerberus
Assembly, the empire’s league of arcanists and
covert operatives. Though the assembly’s power
waxes and wanes, they are constantly maneuvering
to become the true, shadowy power behind the
Dwendalian Crown.
The empire’s control over the resource-rich valleys
in the center of Wildemount has helped make
it a military superpower. Likewise, the natural
defenses of the surrounding mountains make their
lands easily defensible. For centuries, the idea that
the empire is invincible has fueled recruitment
propaganda for its military, the sanctimoniously
titled Righteous Brand. King Dwendal’s edicts
have created a highly nationalistic society—one
which permits only the worship of Crown-approved
deities, submits to mandatory military service, and
jingoistically endures immense taxes to support the
Crown’s wars.
Across the mountains east of the Dwendalian
Empire are the wastes of Xhorhas, ruled by the
Kryn Dynasty. This society was founded by dark
elves who escaped the grasp of the Spider Queen
through the grace of a supernatural being of light
called the Luxon that granted them the ability to
reincarnate into new bodies, life after life. Those
who are reincarnated seek to broaden the knowledge
of the Luxon by living bold lives and gaining
new experiences. Today, the Kryn Dynasty is filled
with not just dark elves, but goblinkin, orcs, ogres,
kobolds, and all manner of other peoples considered
to be “monsters” by the Dwendalian Empire.
Beyond the Kryn Dynasty and the Dwendalian
Empire, and the tensions that burn between them,
are the lands of the Miskath Strand and the islands
of Eiselcross. Both are realms twisted by forbidden
magic, and inhabited by eldritch abominations
and other creatures that are anthema to mortal
life. Yet, despite the danger, the most courageous
adventurers of Wildemount—and indeed, all of
Exandria—see exploration as the pinnacle of
heroism. At the fringes of the known world, where
monsters from the edge of reality lurk…this is where
true adventure begins.