13 July 1074
1 - The party finds Florentina, Six’s bunny friend, who inspects their cards and tells them she saw Hue early in the morning. As it hits midday, people begin to go inside to escape the heat and the party enters Mansion Mancini.
Here they are introduced to the main NPCs of the chapter, and possibly get the chance to help out in the kitchens or gardens or whatever they decide to do until evening (Hue asks if they could send some fabrics across town for him), when the sun starts to go down and they are asked to fulfil their duties on the invitations, while also hearing the start of the explanation on The Wishing Rose. Give them some possible clues about whats going on etc etc, and as the final person gets into position all the candles blow out, leaving the mansion in complete darkness: wisdom saving throw. If they fail, they are unable to interfere with the plans. Either way, they’re left to scramble about in the dark until a large dragon’s flame lights up the hallways (those closest will hear/ feel some sort of magic in reaction). Some may see an eye, some a large tail etc etc it’s not said to be a dragon. On the balcony Hue jumps off to go restrain the dragon, and depending on if the party do his work for him or not he will either get hurt or leave some other clue. Screams erupt, the night metaphorically goes up in flames, and when the party finds each other again the candles light up again and they’re spotted by a guard, who without explanation starts chasing them down. More guards start running down the halls to pile onto them, and inevitably the party ends up being questioned and are the main suspects say they’ll help find Bianca and prove themselves innocent.