Hestannia's Studio
Magical Tattoos
Tippletoe found the following for sale on 2 Eleint:
** Hidden Armament** (Weapon [any melee weapon that is not two-handed], Uncommon [requires attunement]) - While holding this magic weapon, you can use an action to transform it into a tattoo on the palm of your hand. You can use a bonus action to transform the tattoo back into a weapon. 500 gp.
** Tattoo of Absorption** (Wondrous Item [Tattoo], Uncommon [requires attunement]) - This magic tattoo wards against one of the following types of damage: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder damage. When you take damage of that type, the tattoo takes that damage instead. If this damage reduces the tattoo to 0 hit points, you take any remaining damage and the tattoo disappears. The tattoo has 10 hit points. 50 gp.
**Tattoo of Devastation **(Wondrous Item [Tattoo], Uncommon [requires attunement]) - Before you make an attack, you can choose to make the attack roll with advantage, and the tattoo disappears. If you do, and the attack hits, it is a critical hit. 100 gp.
** Tattoo of Freedom** (Wondrous Item [Tattoo], Uncommon [requires attunement]) - When spells and other magical effects would reduce your speed to 0 or cause you to be paralyzed or restrained, this effect is negated against you, and the tattoo disappears. You can also speak the tattoo’s command word as a bonus action to automatically escape from non-magical restraints, such as manacles or a creature that has you grappled. Once you do so, the tattoo disappears. 100 gp.
** Tattoo of Heroism** (Wondrous Item [Tattoo], Uncommon [requires attunement]) - When you become frightened, or when you speak the tattoo’s command word as a bonus action, you become imbued with bravery and the tattoo disappears. You gain temporary hit points equal to your character level and you are immune to being frightened for 1 minute. 100 gp.