17 Ches 1491
After a good night rest Vanniya en Nathaniel Malorn find each other on the streets of Saerloon. Vanniya, still grumpy is not in the mood for chitchat. After a short discussion about who and where Helm was insulted (or not) the go separate ways and suddenly Vanniya finds herself in front of the Temple of Sune. Somehow she enters without anyone noticing and has a divine revelation from the redhaired lady herself. She sees TAMO-6 ready for battle waiting for his que in his future fortress, he enters the timeportal and finds himself looking at the ensuing battle our adventurers are having with Cyric. Vanniya feels pride in him and a sense of gratitude that he is able to see this skirmish with his own eyes. A few seconds later suddenly Laeral Silverhand pops in and returns the party to an earlier point of time. The vision fades and Vanniya encounters Jane, the priestess who healed Vanniya the day before from statue to dragon-girl-mage (random order here).
At breakfast the party discuss the following steps, marriage in general and the quality of the carrots and eggs. Sanir Rashen is there and Cereen Malorn manages to get herself some more paper birds to send to mommy. Mommy might later be the right person to talk about marriage advice over one of her famous stews.
The party teleports to Fort Redmont where they find Alexej Romonov and Imroth in the woods. Alexej is quickly released from his time hold by Nathaniel Malorn and his anti-magic field, after which the DM is tempted to talk to himself a lot and point in the right direction. The party finds out they need to rescue a few mages from the Purple dragons and King Azoun IV himself. When they do this Laeral beliefs she can restore time in Cormyr to its original state and thus end the war which she wasn’t able to prevent. Vanniya and Cairon Artax notice that Laeral is probably a follower of Sune. And after a quick dispel magic from Vanniya it is agreed that Laeral and Alexej will try to find out more about the locations of the other mages and hopefully the King while the party tries to free the first Chris McGrath from his captors, apparently evil warforged wizardnappers.