18 Tarsahk 1491
Session 60 (5/12/24)
FIGHT!!
We defeat the group that was following us.
Session 61 (5/19/24)
We have to figure out what to do with the Mage we captured
- MAC tortures her for a bit
- Arwik comes to investigate
- The Mech has been completely destroyed
- Arwik comes to investigate
- MAC questions the mage
- She lets it slip that her group’s job was to get us onto the road we’re on
- We may be walking into a trap
- She lets it slip that her group’s job was to get us onto the road we’re on
Arwik opens the Mech and drags the mage out
MAC accidentally drops fear a bit too early
The mage tries to escape
- We catch her again pretty easily
- She tells us that they’re going to send more units after us whether she contacts them or not
- We’ll have more time if she’s not able to contact anyone
- She tries to control Fluke but he shoots her instead
- We decide to kill her before she can tell anyone where we are
Fluke investigates the mage
- We decide to kill her before she can tell anyone where we are
- 70 gp
- 11 ep
- 18 sp
- 11 cp
- Component Pouch
- A small note
- It’s a list of command words for the Mech and the Warforged
Fluke spends a small amount of time learning how the armblades of the enemy Warforged work
Mina investigates the cleric
- She finds 6 potions
- 3 potions of healing
- 3 are currently unknown
Morti looks around to see if we’re still being followed
We bury the bodies and the Mech before we leave
Rusco uses Pass Without Trace to hide our tracks
We travel for about four hours then head off the road
- The travel is considerably more difficult
Something attacks Arwik but misses
- We are being followed by a pack of Displacer Beasts
FIGHT!!
We prove to be a tougher fight than the Displacer Beasts wanted to deal with and they run off
- We manage to kill one of them before they get away
Session 62 (5/26/24)
Fluke and Rusco harvest the Displacer Beast pelt
We collect our belongings and repair the wagons
We continue towards the river
- The Displacer Beasts are still following us
- We decide to leave a cart behind in order to speed up our travel
- We quicken our pace
- We manage to sneak away from the Displacer Beasts
- One of our remaining wagons breaks and we have to leave it behind
We arrive at the river
- It’s 25 ft across at it’s narrowest point
- The water isn’t rushing but it isn’t slow either
- There are at least 5 glowing lights across the river that are moving around
- MAC animates the cart and we all ferry across
- While we are crossing, we get attacked by a group of Grung warriors
FIGHT!!
- We manage to talk the Grung out of continuing the fight
MAC casts comprehend languages
- The Grung are deciding what to do with us
- The warrior wants us gone
- The wildling doesn’t think we are going to hurt them
- They decide to blindfold us and lead us out of their lands
- We are lead out of the Grung’s territory
We travel for another hour before making camp
LONG REST